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Aerogrammer

Your Aerospace Programmer

Author: aerogrammer_nkph4m

Mihai Pruna is an experienced independent Computer-Aided Engineering (CAE) software developer. Mihai Pruna is developing new Engineering software to push the cutting edge in the fields of simulation, computational parametric design, and automatic optimization.

Space plane Devlog 4: Refining the 3D model for CFD analysis (Phase 1-Elevons)

Posted on December 27, 2024 by aerogrammer_nkph4m

I imported an STL model with the control surfaces colored differently into Blender. I used boxes with displaced edges to match the elevon outlines and then intersected / subtracted, resulting in three STL files: the spaceplane body with the elevons removed, the

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Space plane devlog 3: Texturing

Posted on October 7, 2024 by aerogrammer_nkph4m

FlightGear uses a quasi-obsolete format for its 3d models called AC3D. The wiki says you can export materials and textures from Blender into this format, but I had issues with textures. In the end I found it easier to edit the AC3D

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Space Plane Devlog Part 2: Animations

Posted on August 31, 2024 by aerogrammer_nkph4m

  This is the second part of a blog chronicling the development of a FlightGear simulator model for the Open Source Space Plane. Animating retractable landing gear , control surfaces, etc, involves linking a 3D object movement to a flight model variable.

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Open source space plane simulator model devlog 1

Posted on August 13, 2024 by aerogrammer_nkph4m

This devlog will detail a Space Plane FlightGear model I am working on for The Space Plane Corporation. FlightGear is an open-source flight simulator that has been around for quite some time, developed and maintained by a team of volunteers. The Space 

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